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So, here I sit, in the parking lot of Dominos, my head still floating about after the events of today. Or, should I say ‘Encounter’ today. I’d finally been able to make it to a session of Dungeons and Dragons: Encounter at Pegasus Games, one of several FLGSs in Madison, and it was, well, painfully fun.

So, there I sat in anticipation, freshly made fighter in hand, my D&D Essentials virginity waiting to be taken. Promptly, the GM and players arrived; a friendly lot that I would enjoy playing another session with. The map for tonight’s encounter was set up, the previous session details reviewed (Having not been a part of that, it was nice to see what transpired beforehand), and we were underway.

Now, this is where the pain begins. Continue Reading »

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Scoundrel, Rogue, Cad, Charmer, Swindler, Thief.

These are the words typically used to describe Xivitan Andrix, a Grigacian and former Time Agent turned criminal.  How he came to this life after being a respectable member of the Time Agency is still a whirlwind of jumbled thoughts and faded memories.  But Xiv would not have it any other way. 

“Give me the clothes on my back, a handful of credits from the pockets of that gent over there and a ship to steal away on, and life is alright by me.”

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The daughter of Corporal Beverly Powell (UNIT Historian from The Stalker of Norfolk webcomic), Lucy grew up hearing stories about The Doctor from her mother and friends.  Hearing the story of how her mother actually travelled back in time and met Robert Dudley fascinated her at a young age.  That adventure and other stories of this strange and amazing man fill her young mind like fairy tales of old.

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So, taking a break from my attempt to write the summaries for the last two D&D sessions we’ve had (I’m actually stuck at the beginning, gonna try to get some details from my players later), I’ve decided to put together and post my pre-gens for a possible upcoming Doctor Who: Adventures in Time and Space adventure I’ll be running Christmas night. 

I’ve recently been bitten by the Who bug again and have had quite the urge to try the system out once more.  Fortunately, with the airing of the Dr Who Xmas episode on BBC America christmas night, a friend of mine is planning a small shindig to eat, drink and watch the episode.  He mentioned we could also play the RPG afterwards which got my mind racing and my inner Who geek squealing with delight. 

However, knowing how long it can take my players to make characters they enjoy playing, I’ve decided to get the jump on them and provide them with some hopefully decent pre-gen characters they can use.  This will also help me tailor the adventure to them without having to either wait another week or try to wing it from scratch.  I’d prefer a few more sessions of this game under my belt before making that attempt.

So, to share in my Who fandom and my love for Cubicle 7’s RPG, I’ve decided to share the four pregens I’ll have available (Don’t think we’ll have more than that playing).  I’ll be making separate posts for each providing what background pops into my head as well as their game stats for anyone else to take and use as they see fit in their own Dr Who campaigns.

So, without further ado, I present to you the cast of my one-shot Dr Who episode (title pending).
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Though I thought to have mentioned this in an earlier post, my reboot of the Company of the Combustable Commode campaign has died.  Due to rules conflicts and some balance issues/concerns on my part, we, as a group, felt it was best to end the campaign with a degree of civility and move on.  We didn’t want the campaign to degenerate and leave people with bad memories and feelings about a campign group they had such fun with years ago.

So, given our recent, albeit brief, forays into 4th Edition and my urge to try it out in more detail, we decided to take that 100 year leap in Realms history and start a new campaign, set in the same Realms universe as the old CotCC game. 

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Last night I showed the first draft to a friend to has a thing for number crunching and he pointed out a few important things I overlooked in designing this series of feats.  Also, after making some changes he pointed out, I noticed a few other issues with what I initially designed. Continue Reading »

So, as I stated in my post yesterday, I’ve been contemplating how best to represent the use of a Duom in 4e mechanics.  I did post something that came to mind; the adding of a new weapon property.  It was merely an idea and one that really seemed awkward.  Fortunately, several kind folks posted a couple of replies that informed me of a better direction to go with it.

Despite how long it’s been around, I’ve never been one to take an interest in the Dark Sun setting.  Not to say it’s bad in any way, it’s just never appealed to me as the Forgotten Realms has.  However, it seems that the new 4e Dark Sun Campaign Book has a series of feats that provide some interesting powers for using specific exotic weapons.  Something that fits the Duom.
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