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Archive for the ‘Play’ Category

So, to preface this, this past weekend was Tal’Dorei Days, a celebration of all thing Critical Role.  Arranged by a number of twitter users who have taken on the personas of several NPCs from the successful D&D series, Tal’Dorei Days brought together many fans from around the world, not only to share their love of Critical Role, but to discuss all manner of love for gaming.  Much chatter was handled on a Discord server hosted by one of those NPCs.

It was there that a discussion of my past GMing sessions was brought up by my friend and NPC, @Earthbreaker Groon.  We were discussing 7th Sea with several folks and my one-shot I ran as a demo to introduce some friends to it became the subject of discussion.  So, I decided to try and recall this tale and share it with not only the folks on the Discord server, but anyone else curious about this entertaining session (well, several sessions, to be honest).

Please note, this was years ago and my recollection of the character names is pretty much a non-existent possibility. But, I tried my best.

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diceRecently, I’ve had a chance to finally delve into the joy that is 5th Edition Dungeons and Dragons and I can say with all certainty, I regret nothing.

For my first foray, I’ve decided to incorporate the Starter Box Set adventure, The Lost Mines of Phandelver, into my story, using it as the launch point for the whole campaign.  Already several sessions in, my group has taken well to the changes in the rules since last we played Pathfinder, though some mistakes have lead to some perfectly meta results.

So, for this, my attempted return to the blogging life, I present to you…The Story So Far……

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So, I’ve finally made a concentrated effort to attend regular sessions at one of my FLGSs for the weekly D&D Encounters adventures.  I tried it back in January but, since becoming a bit more on the lazy side thanks to unemployment, I’d failed to make a return trip until recently.  I believe what prompted this was my experience with 4e Essentials and my sudden love of the system (At least compared to what I refer to as 4e Core.  I don’t hate 4e Core, I just like Essentials a smidge more).

Anywho, I’ve been able to start into encounters at the start of a brand new season which kicks off with The Dark Legacy of Evard, a so-far interesting Shadowfell tale.  Given the nature of the Encounters sessions, our first session had a different group of adventurers than my second.  What I recall of  our merry band included a Dwarven Cleric, a half-orc Paladin(?), a couple of spellcasters of some kind, and myself, a non-copyright infringing Drow Ranger (Hunter).  The second consisted of a Human Cleric, a Drow Hexblade, a Human Binder, an Elven Mage, myself, and a Human Paladin.

So, here is a brief summary of those sessions as told by Urdithane, Drow Hunter extraordinaire.

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D&D Encounters: An Experience

So, here I sit, in the parking lot of Dominos, my head still floating about after the events of today. Or, should I say ‘Encounter’ today. I’d finally been able to make it to a session of Dungeons and Dragons: Encounter at Pegasus Games, one of several FLGSs in Madison, and it was, well, painfully fun.

So, there I sat in anticipation, freshly made fighter in hand, my D&D Essentials virginity waiting to be taken. Promptly, the GM and players arrived; a friendly lot that I would enjoy playing another session with. The map for tonight’s encounter was set up, the previous session details reviewed (Having not been a part of that, it was nice to see what transpired beforehand), and we were underway.

Now, this is where the pain begins. (more…)

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Though I thought to have mentioned this in an earlier post, my reboot of the Company of the Combustable Commode campaign has died.  Due to rules conflicts and some balance issues/concerns on my part, we, as a group, felt it was best to end the campaign with a degree of civility and move on.  We didn’t want the campaign to degenerate and leave people with bad memories and feelings about a campign group they had such fun with years ago.

So, given our recent, albeit brief, forays into 4th Edition and my urge to try it out in more detail, we decided to take that 100 year leap in Realms history and start a new campaign, set in the same Realms universe as the old CotCC game. 

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When last we left our intrpid band of heroes, they began the first leg of their journey in search for a possible treasure horde that might help to fund their future plans.  After supplying, they ventured south from Waterdeep along The Trade Way, eventually stopping at a small hamlet known only as Wayside (based off an old Goodman Games adventure I tried to run them on in the past) over a week later.  At Wayside’s inn, then met an older man who wished to purchase the map they were carrying, offering a tidy sum. 

They decided to wait on that decision and, as the session opened, they would realize the consequences of their hesitation.

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My apologies as it seems I’ve been a little lax on my updates here as of late (much to the chagrin of my players).  Couple a small pile of work with a dash of procrastination and you get me posting summaries of several different sessions all at once.  But, hopefully, once life settles down a bit more, I can try to keep up again (And I was doing so well earlier).

Anywho, few months ago, I had the pleasure of starting the next arc of my longest running 3.5e campaign; The Company of the Combustable Commode.  This has been a long time coming as, after having finished the first arc, I started going back to school and put all of my GMing on hiatus.  But now that that is done and over with, my players inspired me to start back up once more.
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