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Archive for the ‘4e D&D’ Category

Or “How I Learned to Stop Playing 4e and Love Pathfinder”

So it seems I am not along on my trek across the desert to the promised land of “plagues, floods, and pillars of mother@##$%ing salt“.  By this, I mean my departure from the 4e ship and boarding the good ship Pathfinder.  Come with me, if you will, on a trip down memory lane….

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So, I’ve finally made a concentrated effort to attend regular sessions at one of my FLGSs for the weekly D&D Encounters adventures.  I tried it back in January but, since becoming a bit more on the lazy side thanks to unemployment, I’d failed to make a return trip until recently.  I believe what prompted this was my experience with 4e Essentials and my sudden love of the system (At least compared to what I refer to as 4e Core.  I don’t hate 4e Core, I just like Essentials a smidge more).

Anywho, I’ve been able to start into encounters at the start of a brand new season which kicks off with The Dark Legacy of Evard, a so-far interesting Shadowfell tale.  Given the nature of the Encounters sessions, our first session had a different group of adventurers than my second.  What I recall of  our merry band included a Dwarven Cleric, a half-orc Paladin(?), a couple of spellcasters of some kind, and myself, a non-copyright infringing Drow Ranger (Hunter).  The second consisted of a Human Cleric, a Drow Hexblade, a Human Binder, an Elven Mage, myself, and a Human Paladin.

So, here is a brief summary of those sessions as told by Urdithane, Drow Hunter extraordinaire.

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Though I thought to have mentioned this in an earlier post, my reboot of the Company of the Combustable Commode campaign has died.  Due to rules conflicts and some balance issues/concerns on my part, we, as a group, felt it was best to end the campaign with a degree of civility and move on.  We didn’t want the campaign to degenerate and leave people with bad memories and feelings about a campign group they had such fun with years ago.

So, given our recent, albeit brief, forays into 4th Edition and my urge to try it out in more detail, we decided to take that 100 year leap in Realms history and start a new campaign, set in the same Realms universe as the old CotCC game. 

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Last night I showed the first draft to a friend to has a thing for number crunching and he pointed out a few important things I overlooked in designing this series of feats.  Also, after making some changes he pointed out, I noticed a few other issues with what I initially designed. (more…)

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So, as I stated in my post yesterday, I’ve been contemplating how best to represent the use of a Duom in 4e mechanics.  I did post something that came to mind; the adding of a new weapon property.  It was merely an idea and one that really seemed awkward.  Fortunately, several kind folks posted a couple of replies that informed me of a better direction to go with it.

Despite how long it’s been around, I’ve never been one to take an interest in the Dark Sun setting.  Not to say it’s bad in any way, it’s just never appealed to me as the Forgotten Realms has.  However, it seems that the new 4e Dark Sun Campaign Book has a series of feats that provide some interesting powers for using specific exotic weapons.  Something that fits the Duom.
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When Arms and Equipment for 3.5ed came out and we had started the campaign for the Company of the Combustible Commode, one of my players came across a neat weapon called the duom.  Being a curious and usual open-to-new-things GM, I allowed the player to use it.  Eventually, as the campaign went on, it became engraved into the culture surrounding her character’s clan; to the point of having an elite cadre of royal guards that wield them.

A neat, creative concept and something I encouraged.

However, when one reads the description of the duom, the concept of the weapon appears interesting, but there was little to no rules regarding bonuses or actual rule use.  Looking back over the years of the CotCC campaign and having done a little research today, it seems we’ve been using that weapon all wrong.

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An Essential Contest

Well, I nearly forgot about this new Troll in the Corner contest, but better late than never.  And I must say, it was well timed too.  With the death of my 3.5 campaign (more on that later) and the eventual start of a new 4e campaign, this kind of contest (A nice slew of Essentials material and the new Dungeon Tiles set) could not come at a better time.

So, if you have a moment, before it’s too late, head on over and check it out.

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