When Arms and Equipment for 3.5ed came out and we had started the campaign for the Company of the Combustible Commode, one of my players came across a neat weapon called the duom. Being a curious and usual open-to-new-things GM, I allowed the player to use it. Eventually, as the campaign went on, it became engraved into the culture surrounding her character’s clan; to the point of having an elite cadre of royal guards that wield them.
A neat, creative concept and something I encouraged.
However, when one reads the description of the duom, the concept of the weapon appears interesting, but there was little to no rules regarding bonuses or actual rule use. Looking back over the years of the CotCC campaign and having done a little research today, it seems we’ve been using that weapon all wrong.
But, cest la vive. The CotCC campaign has come to a close and we’ll be starting a new 4e campaign 100 years down the road. But, given the work my players put into their characters, I’m keeping what they’ve done and what they planned to do as a part of the 100 year history. Which means that character’s clan is still around (and flourishing?) and the duom could possibly come into the spotlight once more.
Problem is, 4e understandably does not actually have stats for a duom. It was a confusing weapon. Looking into the weapon a little more today, I discovered it was originally called the Hellspear, a weapon used by Orthons; deamon-killing soldiers of Hell. WotC’s website provided a nice, and far better description of the weapon in terms of stats for 3.5. I also found a forum post someone made for converting the Orthon to 4e. However, that description does not really give me a good idea on making a player sized version for 4e.
So, here I am trying to figure out a decent way to make this weapon 4e compatible without making it the be-all, end-all of melee weapons and yet, retain the uniqueness of it. So far, the base for it is the longspear (pg 218 PHB1), since that’s pretty much what it is:
The duom is a longspear fitted with a standard spearhead, as well as two blades curved so they point backward along the haft. The weapon has reach, allowing you to strike opponents 10 feet away with it. Those proficient with the duom can also attack adjacent foes with the reversed heads using a practiced “reverse thrust.”
So now, how best to represent that ‘reverse thrust’ capability? One possibility was a unique property:
“When the wielder of a duom strikes a target with a critical success, they can opt to deal normal damage (for the power or basic melee attack plus power effects if any) to the main target and deal 1[W] damage (no effects from powers) to a target adjacent to both the target and the weilder.”
I’m still getting use to a number of the mechanics of the game, so i’m not sure if this would be something over or under-powered or just not even worth it. Has anyone else found or made a conversion for this weapon?