My apologies as it seems I’ve been a little lax on my updates here as of late (much to the chagrin of my players). Couple a small pile of work with a dash of procrastination and you get me posting summaries of several different sessions all at once. But, hopefully, once life settles down a bit more, I can try to keep up again (And I was doing so well earlier).
Anywho, few months ago, I had the pleasure of starting the next arc of my longest running 3.5e campaign; The Company of the Combustable Commode. This has been a long time coming as, after having finished the first arc, I started going back to school and put all of my GMing on hiatus. But now that that is done and over with, my players inspired me to start back up once more.
After the death of Angrenir and the halting of his plot to grant the Elf Eater a means to access Evermeet, the party chose to travel their separate ways for a while. Hadoreal stayed behind on Evermeet with her people to sort out the passing of Leadership amongst them (Her clan had been driven from their home in the last arc and fled to Evermeet). Ghan left Evermeet to return to Mythral Hall, gather what remained of his clan (wiped out by orcs as part of his back story), and travel back to the House on Traveller’s Rock to begin repairs.
Xephael and Amarthiir stayed behind on Evermeet for a time before returning to the mainland. They stayed in Silverymoon for a time, performing the Ballad of the Company for the likes of Lady Alustriel and many others. Eventually they returned to Waterdeep where Xephael began his research on Bosk (A cursed intelligent (And highly annoying) longsword he acquired on his travels) while teaching at New Olam Bardic College and Amarthiir worked on expanding his family’s mercantile holdings.
Lastly, Haman stayed behind with Hadoreal for a time before returning to his druidic circle. What transpired during that time remains a mystery to his friends. But upon his return, he seemed a bit more in touch with the natural world around him.
We open the session one year later.
As agreed upon by the Company, they decided to gather together once more at The Inn of the Dripping Dagger in Waterdeep, a place the frequented by the group during their earlier travels. Most members of the company were in attendance including an unexpected visit from an old friend; the elven archer Valithar (He had disappeared almost two years ago when he sought revenge upon his brother, following him through a portal his brother was using to escape).
So, with the entire company present sans Junior (his whereabouts unknown), the festivities began. After much food and drink, Gahn started off with discussing Company business; mainly the re-construction of The House and the dwindling coffers used to fund the work. It seemed the costs to rebuild the land were far more than they had and they needed some means to replenish their funds.
At that point, Amarthiir, now played as an NPC as the player decided he was bit too powerful and retired him, stepped forward and laid a map on the table. This was a map the group had acquired some time along with a bandit’s horde. They believed it to be a treasure map of some kind but never had the time to follow-up on it. Amarthiir, having done some research on it, claimed it was a map leading to the ruined city of Orofin, located within the southern part of the Anauroch desert. In it’s day, Orofin was known to be a city of incredible wealth; a wealth they hoped would still be present.
After much discussion, it was decided that they would seek out Orofin in hopes of plundering enough wealth to replenish their coffers. Amarthiir chose to remain behind to continue overseeing The House’s construction along with Dooley Pwent (A dwarven companion of the Company and Battlerager in training). After putting a number of their affairs in order, the group socked up and set out on the road once more.
Their journey began peacefully with little interrupting their travels. Eventually, they found themselves in the little wayside village they aided over a year ago when their water source was plagued by a strange curse (This is also where they buried their friend Alten Goodbarrel) and decided to rest at the Inn for the evening.
After paying respects to their friend’s grave, they retired to the taproom where they encountered a slightly flustered/exhausted man who claimed to be part of a Lorekeeping Society out of Waterdeep (The names I used escape me as this session was over 3 months ago). He followed them from Waterdeep hoping to purchase the map they were following, stating it had significant historical value. Despite the handsome sum he was offering to pay, the group decided they needed time to think about it.
Little did they know that decision would be dangerous.
Summary: All in all, for a first session after a 2 year hiatus, it was not bad. We had some decent RPing during the opening scene as well as the Inn. Initially, we were to have a 6th player join us. And technically he did for this session. But after a near 3 month gap between this session and the next, he decided to bow out. So I wrote this having ret-conned him out.
Next Session: The Company deals with the consequences of waiting and make a startling discovery.