So, earlier, I made mention that I had plans to revive my old, long standing 3.5 campaign that went on hiatus several years ago. In preperation for this undertaking, I began fishing through my old notes today, trying to familiarize myself with the camapign of old. One such file I found was a series of semi-fictionalized campaign notes I started writing, most likely with the intent of posting them to my old Livejournal blog. However, the notes never got finished and I never got around to posting them.
So, now that I’m more inclined to share my experiences with those willing to read them, I’ve decided to start posting what I do have here. Unfortunately, I never got very far with it so I may not be able to recall much past what I already had jotted down. But at least it tells the tale of the begining of the Company of the Combustable Commode.
A cool breeze wafts through the taproom as the inn door opens and a cloaked man enters. Trail dust flakes off the man as he stamps his feet a few times, shedding himself of the road-weary look. He nods to the innkeeper and makes his way to a table near the fireplace removing his cloak which reveals a small lute beneath its folds; a sign the man beneath the cloth is of the bardic trade.
He takes a seat by the roaring fire, warms his hands for a moment, and then pulls the lute to his lap, tuning it between sips of firewine the barkeep brought to him without order. After a moment of strumming twangs and short rhythms, he looks to those whose attention has been drawn to this newcomer and runs his fingers once along the strings, as if to gather their attention.
“My friends, I’m here this eve to bring to you a tale of heroics and sadness. Joy and loss. A tale about a group whose very name strikes fear into its enemies, and confusion, yes confusion, in those who have not yet heard of them.”
Yes, that was the name of the group I ran a game for every Saturday eve / Sunday morn for almost 4 years. The company consisted of 6 members, 2 of which are new to the group, characters, not players.
The original members were:
Ghan IronAxe – Dwarven Fighter/Cleric
Hadoreal Celeblas – Elven Ranger/Fighter
Nicodemus (a.k.a. Junior) – Human Sorcerer/Monk/Dragon Disciple
Alten Goodbarrel – Halfling Thief (Deceased)
Valithar – Elven Archer (Missing)
Since they initially formed, there have been several newcomers to the group:
Xephael – Elven bard (The first newcomer to join since the groups conception)
Amarthiir – Elven Wizard (distant cousin of Hadoreal [Run by Valithar’s player])
Haman – Human Druid (the latest newcomer and non-full fledged member…for now [played by Alten’s player])
Part 1 – In the Beginning
The campaign started off with the players as caravan guards on a trip between Everlund and Silverymoon. Their caravan stopped in the small town of Stalanford where a festival to Chauntea was to take place. The caravan decided to set up there for the festival in hopes to make some extra coin (and giving the players a little rest). However, during the night, the town’s priest was kidnapped by orcs and the players were asked to rescue him.
Note: I took the old basic D&D intro module, King’s Festival (B11) and re-wrote parts to suit the Realms. I also followed up with a modified B12, Queen’s Harvest.
The players ended up rescuing the priest (Arelic) and ended up discovering a threat to a nobleman’s estates nearby (The beginning of B12 module). Taking their leave of the caravan (With the caravan master’s blessing) they rode north to warn the nobleman, Kerin Penhaligan, of a possible threat to his lands and life. They ended up helping him with some problems in his basement (The home belonged to his deceased uncle and he was incapable of handling the matter alone) and discovered the threat involved a woman, Illyana who claimed rights to his lands as their true heir.
They headed to her stronghold where she was raising a small army and, posing as mercenaries (except Alten who snuck off), infiltrated her castle. However, their ruse was discovered when the butler from the Penhaligan Estate turned out to be a spy for Illyana and told her their true nature.
Our first large break occurred when they were about to be executed for their deception as a morale boost for her men. What made this more entertaining of a cliffhanger was what transpired while they were there (before their capture).
They figured they needed a distraction to keep the others busy while hunting down Illyana. Junior decided to teach the Goblins about Molotov cocktails. There were small groups of them manning the walls near vats of oil. He wandered up there and told them of a great prank they could pull on the orcs who were also part of Illyana’s forces (And whom the goblins hated). He told them to lob a small lit vial into the pit toilet when an orc went in to do his business, claiming the results would be hilarious. They bought it hook, line, and sinker, and taught the prank to all their friends.
Note: Goblin Grenadier prestige class anyone?
Anyway, back to the execution:
So, the group, save Alten, was taken outside to be executed after sharing a meal with Illyana. She drugged the food in order to paralyze the group and had her guards haul them out and line them up against the back of the pit toilet (The same one they told the goblins to blow up)
The session ended with her giving the countdown for her archers to fire and them hearing what sounded like a glass vial bouncing along the ground into the toilet.
I was cruel enough to end here because they had to wait three months (real time) to continue the game. One of the players had left for home for the summer and we didn’t want to continue the game without him.
Next Post, the Formation of the Company.