After a 2 month hiatus, the Fellowship campaign has finally continued. Unfortunately, this time of the year always seems to be a busy one for myself and several players. With Geek.kon in the fall and a number of other convention/holiday commitments during these months, we tend to find ourselves lacking in the gaming department. But now, with Geek.kon done, hopefully the Fellowship campaign can begin to take off.
Unfortunately, with these delays, I feel the campaign is still in that infant stage when things still have yet to click and the players take the driver’s seat. Coupled with us learning 4e at the same time and it really feels like it’s dragging. However, despite school and work commitments, I feel like I should be able to finish out the year as a GM before having to test the waters come the new spring school semester. If we’re lucky, things should start to click and move on their own before then.
But anyway, on to the session.
When we last left our intrepid band of heroes, they had just defeated several unusual skeletal guardians while rescuing a number of people from captivity. Moving the people to a previously secured room, they discovered that the people they rescued were residents of Darromar. they knew little of their captors. All they knew is that there were more of them, but every so often, some undead creature would come and carry one off. They didn’t know what fate had befallen them.
Meanwhile, Ryndon, the gnomish barbarian, suffered yet another bout of curiosity and decided to slip further down the hallway they found the prisoners in to see what he could find, claiming he was keeping watch. Unfortunately, his ‘vigilance’ paid off as he was suddenly spotted by some kind of demonic creature lurking in the room beyond. Always eager for a fight, Ryndon let out a cry and charged the beast where he found himself suddenly outmatched by not only the demonic creature, but a large zombie dwarf and several human zombies.
Fortunately, his war cry echoed enough to warn his companions who told ran to his aid. Eventually, the beasts were slain and the group returned to check on the survivors they rescued while Ryndon and Liara examined the room they were in. After a bit of searching, they discovered a small hidden tunnel that appeared to lead upward, possibly to the surface. Liara went back to the others to inform them what they found while Ryndon, his curiosity getting the best of him yet again, decided to climb the tunnel to see where it leads.
I do apologize for the lack of details as we progress from this point on as shortly after the session, before I could write the summay, I caught a fairly nasty cold that had all but laid me up for several weeks (At least my brain was quite dead). Much of the detail escapes me at this point, but the session ended with the party, sans Ryndon, discovering who they believe must be the leader of the undead (and defeating him quite soundly) while Ryndon found himself at the mercy of the Darromar Watch (Having discovered the tunnel led up to the city and then trying to enlist the aid of the watch looking like a crazed killer [blood covered, dirty, and wounded]).
The session finale had the group below the city discovering plans in place for a secret band of Murrandian forces to launch an attack on Darromar in conjunction with the undead forces the players encountered here.
Post Game Notes: All in all, the session went pretty well, being able to get through two combats in one night. However, with the sporatic sessions we’ve been having, there seems to be a lack of RP between players. Understandably, they need time to get into the characters and work on the interactions. Hence why sporatic sessions are an issue.
I’ve also been able to try out the custom monster rules, creating a new type of Demon that deals with animating the dead. The rules seem balanced enough, though the creature was overwhelmed quite quickly by the players. I’ll probably try my hand at that again as time goes on.
Unfortunately that won’t be for a while as, due to school, I’m having to hang up my GM screen once more and let someone else sit in the driver’s seat. Though, it will be a nice change as I get to become a player again, a rare thing for myself. Perhaps I can use this as a means to better understand my players and improve upon my GMing skills when I return to the screen.
Meanwhile, I may use the time to crack open some other system books I have and see if I can’t refesh my creativity with other genres. With the release of the new Trek movie DVD, I’m kind of itching to pull out the old LUG’s Star Trek RPG books and have another go at bolding going where no one has gone before.