I love finding new ways to inspire myself to write more. I have a nasty habit of always THINKING about what I want to write, but then finding a new, shiney object and forgetting to put anything down. However, while browsing the RPG Blogger network, I came by a couple of blogs that were using this really, really horrible idea that I think I too shall swipe in hopes that my shame shall further fuel my writing.
1. Ameryka: When 4e came out, I thought this would be a good time to try my hand at designing my own custom world to play in. I’ve been entranced with the Forgotten Realms so long, I became a little disheartened when it’s newest version was released. So my brain came up with the concept of a custom world and away I went.
The name was originally based on my initial concept for a map. I love maps. But I can’t draw to save my life. So, I thought it would be cool to take a map of Canada, North America, and South America and smush them together in a weird way. The name Ameryka came about from a light re-wite and pronounciation of America.
However, I found I couldn’t really get the maps to work right so I gave up for a short time before I found myself doodling a coastline in one of my classes. Interest rekindled, I decided to try drawing my own maps anyway, lack of skill be damned. My initial concept drawing was a HUGE poster map like thing that lacked much detail and made me realize I may have overstepped my enthusiasm. So, plans are in place to take a bat to that world, especially based on my cataclysmic world event that has shaped it into what it is today, and break up the lands into a more island like theme.
We’ll see how that goes.
2. Ani-mayhem Ver 2: This was more of a fan project than anything of serious note. Ages past, friends of mine and I got into an obscure, poorly written anime themed card game called Ani-mayhem. The concept was that various anime universes wre merging together and you had to take your team and collect important objects from those worlds first in order to save the multiverse. It was a simple concept, but a number of the cards were poorly written and the rules looked like a bunch of monkeys got bored with Shakespeare and decided to try their hand at CCGs.
We eventually found a version of the rules someone elaborated on, giving us the chance to play a game that made a bit more sense. However, we always wanted to see more from the game. Even if we were the only ones still playing. So for a while, we tried to design a new version; something we could put out online perhaps to share with other fans. But eventually the idea fell by the wayside and never picked back up.
Sometime later though, I was inspired by another card game I had recently learned and decided to try and resurect the rules once more. I’d gotten fairly far in their re-deisgn. But the lure of shiney objects afflicted me once more and I let the plans lay on my hard drive to sleep. But now, being part of a community like this, I may be able to get some good feedback which, hopefully, will inspire me once more.