This session was unfortunately incredibly short due to one of my player’s run-ins with an SCA event, which has a tendanct to exaust them. Passing out was involved and, while marker/facial fun could have been had, uges were held back and the game was called.
This, unfortunately leaves me in a bit of a pickle as I had hoped to discover which route the players may have taken in terms of plot. I have several possible one dangling in front of them (And a few they are not yet aware of) and I’m not one for railroading when needed. However, as is evident here, such a thing can come back and bite you in the ass.
Looks like I’m going to have my work cut out for me.
When we last left our intrepid band of heroes, Legazi and Liarra had discovered a trap door in the floor that the ocs most likely used to escape. Realizing that their group was in dire need of rest, having exerted themselves almost beyond their breaking point, they decided to block off that door for now and reteat into the woods to make camp.
The next morn, after a bit of food from Liarra’s magic basket (And some berries from Varreck who insisted on forging, having grown a slight dis-taste for the magic-basket food), the group decided to make sure the house is as secure as possible, starting with the mystery lever in the banquet hall. After a lengthy discussion on overly complex plans, the agreed upon idea was to have everyone else wait outside except Ryndon (Being the fastest, they figured he could possibly escape any trap) and Liarra who insisted on seeing if the lever actually removed the darkness from the room in the cellar.
One lever pull and minor pit trap triggering later (All that worry for a simple pit trap no one was in danger from. I love my job.), the group found themselves in the cellar studying the room of darkness. Irritated by the Drow’s constant debating about the room’s nature and bickering about how to handle it (Rather than just tell Dameris about it and let him deal with it), Varreck and Ryndon decided to just enter the room and see what happens.
What happened was the tiggering of a flameburst trap which ignited the poor dwarf (Ryndon escaped with a little burning). After putting himself out, they realized they were n a perfectly lit room, the darkness just a mere curtain to block the trap triggers; a trigger that the poor drow was unfotunate enough to find again as they heard shouts to just run through the curtain).
The three who did enter found themselves in a fairly barren room save two nicely carved statues and the remains of some arcane looking circle. As Ryndon and Varreck bet coin on the statues animating, Liarra tried to get a closer look at the circle. Though, as she got closer, she heard the sound of grating stone. Coins were exchanged, weapons were readied and warnings given as the two statues began to lumber their way towards them.
Summary: As I mentioned above, this session was incredibly short due to the exhaustion of our hostess. Unfortunateky, this means the next month and a half (About the size of the break we need to take due to real-life events) should be sufficient time to write something to cover all possible avenues of adventure.