So Saturday began the session that some people use to refer to as “The Game of Wrong”. This was due to a previous 3.5e game I tried running with randomly determined race/class selection. I allowed people to rehash their characters from that game if they wanted to hopefully entice people to play a 4e Realms game. And it worked. But anyway….
The session started out with a motley lot of escaped slaves having fled from Calimshan and their cruel master, Pasha Kaleem. Anyone looking upon this group of people working together would wonder what god was crazy enough to bring them together; a Half-Orc Rogue (Lagazi), a Kobold Monk (Grengal), a Dwarven Warden (Varrack), a Gnomish Barbarian (Ryndon), and a Drow Bard (Liarra). As the scene opened, they found themselves on a hillside overlooking the capital city of Tethyr, Darromar.
It’s been weeks since you group has seen any signs of civilization. Ever since you escaped from the pits of Pasha Kaleem almost a month ago, your journey to flee the lands of Calisham have lead you northward into the wilderness to hopefully avoid any of the Pasha’s scouts. You trekked through the mountains and hills avoiding most signs of civilization until now. A large walled city lays before you. It’s architecture a sure sign you have made your way into Tethyr and hopefully out of the Pasha’s reach.
Your body’s urge to find decent shelter and food drives you on to the city’s gates, knowing that once inside, you will most likely be parted from the meager coin you were able to steal when your journey first began.
Side Note: It’s been ages since I’ve been able to try my hand at writing actual flavor text. I’m pleased with what came out but I hope that things improve as I feel I use to do better back in the day.
So, the group makes it’s way into the city after a bit of fast talking to the city’s gate guards by the group’s Barbarian (An intellectual and normally civilized barbarian. Odd but true and quite an interetsing take on it if I do say so myself). Wandering about, some decide they want to find work while others (Liarra) decide to ventue off for employment in their own way.
As they find themselves at the Wheel Market, Liarra slips off to The Feathered Downs, a relatively comfortable looking establishment and one she hopes will provide some coin for her bardic talents. The rest start looking for some sort of job board for sword arms (such as they are). They notice a couple of people putting up a sign for needed mercenary help. Apparently someone is looking for unspecified help at a generous salary and interested parties are to inquire about Damaris Tolbin at the Sea Lion Pride Festhall that night.
Interested, but with time to kill till the appointed hour, the group ditches Liarra at the Downs and heads out to find some kind of Adventurer’s Quarters and hopefully some kind of quick employment to pass the time. However, new to Darromar, they spend much of their time wandering it’s streets in search of the Quarter. Grengal, surprisingly, acquired directions from a nearby merchant and they eventually find themselves outside a guildhouse with a job board posted outside. The only things they find available are several caravan guard posts and another sign for Daramis Tolbin. However, it seems there is some competition as another group of well equipped adventurers are looking over the post, having torn it down and passed it amongst themselves.
Realizing they are possibly outclassed by this sudden rival, the players decide on a little subtlty to cause some chaos within their undeclared rivals. Ryndon puts his Ghost Sound to work, mimicking one of the group’s voices and expressing a distaste for the posted work. Meanwhile, Lagazi slips into the shadows and swips the advertisement from the belt of the Tiefling who last looked at it and tucked it away while his group discussed it. As their rivals began arguing amongst themselves, the group slipped away to a nearby tavern to rest, satisfied with their deception.
Liarra, meanwhile, was having little success at earning coin with her bardic expertise. She had spent a gold on a drink and tip in hopes it might ingraciate herself with the owner. Unfortunately, not one to hid her appearance, folks were hesitant to approach a drow doing much of anything, peaceful or otherwise. In the end, she found herself 5 Paxar (silver) shy and by no means closer to a working relationship with the establishment. Eventually, Lagazi and the others came by to pick her up for their meeting with Damaris Tolbin (Much to the surprise of the bard who was unaware they were taking this job).
Side Note: As this is a relatively LONG post, I shall be splitting this up into two posts (And probably a Session Wrap post) to keep things somewhat readable. That and it makes things easier for me to think about what happened and what i’m writing as I’m currently at work and receiving constant interuptions from the phones.