Well, I finally figured out what my login/password here is. Sure, I could have looked it up at home since I can’t access my email here at work. But after 8 hours of dealing with the swimmers of the intellectual pool’s shallow end, my brain wants little else to do but have television pander to it or log on to CoH and beat the crap out of thugs as some form of mental cathartic ritual.
Mental evacuation aside, I’ve currently found myself in a GMing quandry. About a year ago (Give or take a few months), I hung up the shield while I returned to school in hopes of finding more gainful employment. In many ways, this was a relief as I tended to be the primary source of adventuring goodness for 2 different groups on consecutive days.
Sure, I’d suffered burnout every now and then, passing the mantle to someone else for a while whilst the batteries recharge. But this hang-up is something different. A screen hanging out of real life neccesity instead of a cereberal bar-b-que. But now, as I type this, I think I’m suffering from creativity overload with no outlet to release myself. And to compound upon this slight, yet somehow obvious, masturbatory analogy regarding my need to expell my creativity, I’m not sure how I even want to go about it.
It’s no secret to my players that I love to find and play new games. Sometimes, it seems a little A.D.D.-ish when something shiny catches my eye and I go wandering off in a new direction. Most of the time, they shrug and move along with me. Some eager to actually try new things while some just want to game. My newest interest lies with Mongoose Publishing’s Traveller release.
However, recently I’ve realized that this all these games have made for confusing and rapidly changing desires. One minute I’m gung-ho to work on some D&D. Minutes later, I read a post on comics and my gears change to Mutants and Masterminds. This degree of indecisivness is…well…just ruttin’ annoying.
I’m trying to release these urges by writing games for their eventual play since 4 classes kind of puts a crimp on my GMing responsibilities. But what the hell game to I write for? Even I type this, the exact scenario mentioned above has been played out like a bad Commedia del Arte stock plot.
If anyone is actually reading this post, have you ever suffered from this sort of GM malady and what have you done to resolve it?
Meanwhile, I shall try and focus myself on Mutants and Masterminds (Thanks to CoH influences) before I end up spunking out a game of Mutants and Dragons of the 23rd Century onto a notebook and watching it burst into flames.